
July 29th, 2003, 09:08 PM
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First Lieutenant
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Join Date: Apr 2002
Location: California
Posts: 790
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Re: PvK Balance Mod Version 1.1 posted (for SE4 Gold Version 1.91 - Patch 4)
Quote:
Originally posted by PvK:
One of the main goals of the mod is to make it so that there are no obvious choices. If there are "freebies" that give more points than they are worth, then that is exactly the kind of imbalance this mod corrects.
There are still thousands of points available by reducing attributes - but now, to get a lot of points back, you actually have to incur a meaningful disadvantage.
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Right, I understand and agree with your approach. What I am saying is that you might want to balance the costs of the more expensive traits (such as Racial) with an eye on relative costs.
For example, in Standard with a 2000 point start, I really have 5000 points to spend. Taking Temporal Race, for example, would take up about 30% of my points available. With this mod, if I were to take the same characteristic reductions (and I see no reason why I wouldn't), I would have about 3500 points. Taking Temporal Tech now takes up about 42% of my points, and so is now much less tempting (or viable in some cases).
To the point of "freebies", I think their is still a bounty to be had in Strength, Farming, and Repair reduction...
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