
December 26th, 2002, 09:08 PM
|
 |
Second Lieutenant
|
|
Join Date: Jul 2002
Posts: 442
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: mathematical formulaes
Quote:
Originally posted by Taera:
lets see.
ripper: 50/(20*1) = 50/20 = 5/2
incentrator: 90/(50*2) = 90/100 = 9/10
WMG: 140/(70*3) = 140/210 = 2/3
Interesting. Basicly same results as my formula.
Guess it doesnt matter that much.
Shouldnt range be included somewhere?
Anyone with a good formula?
perharps dmg/(si*rof)*range?
|
Range should be included, yes. How to do this, and accurately reflect thebenefits of range, is difficult to do, however.
I presume people here are looking at :damage at maximum range", especially in the caseof weapons which attenuate.
I suggest -- find the average damage the weapon does, instead. So if a gin does "30 30 20 10 10" ... the damage portion of the formula should be 20, not 30 and not 10.
Run your calculation as normal.
Then, for my art at least, I multiply the result by "1 + (range / 10)"; this accounts for the small bonus one gets from a larger range (a range 8 weapon, versus a range 6 weapon, will get a 20% boost to it's "usefulness index" if you will).
__________________
-- Sean
-- GMPax
Download the Small Ships mod, v0.1b Beta 2.
|