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Old December 28th, 2002, 11:53 AM

Lemmy Lemmy is offline
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Default Re: Anyone think Masters of Orion 3 will be any good??

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For me though, it would be fun for a little bit, but then I'd get tired out of it because I wouldn't be able to customize it, just like MOO2. I enjoyed that game at first, but after awhile I was like "I wish I could change this..." and so on. My favourite part of SE:IV is that I can make it anything I want. Since I cannot program my own game, it's the next best thing. I'd take that over better AI diplomacy anyday.
Actually MOO3 will also be quite moddable, all the data where to be in files that can be opened by Excel with no problems.

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SEIV has so much to offer in regards to modding, expandability, depth in playing, etc that to compare it to Moo3, which has yet to be released is pointless.
Modding is possible, maybe not to the same degree as in se4, but the fact that the data can be opened by somthing other then an ordinary text viewer says a lot. Expandability = modding?
DeEpth, i think MOO3 will offer a lot more depth then se4 actaully, you'll have "real" minister for example, with their own background. Your ships have captians with more stats then just experience that define the combat outcome.
Your planets have regions, each region can be specialized.

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Moo3 will be a game in its own class much the same as Stars and SEIV are now.
To an TBS outsider, MOO3 and se4 are just clones, just like DOOM and Counterstrike are the same to me, any FPS fan would seriously disagree with me on that though.

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I thought the Imperial Focus Points system had been cut...
Yes it has, the thought behind it was that the player shouldn't be forced to leave things to the AI, but the AI should be good enough so that the player would want to leave things to the AI.

[ December 28, 2002, 09:54: Message edited by: Lemmy ]
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