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Isn't your resource production just added straight into the score?
That is correct.
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So, it seemed that resources were much less an issue than other components of the score.
That is also correct, however what I got from Drake's comment was that the top scorers in the contest are all going to have close to the 2000 limit on ships/bases, so the difference is going to be who can get the most resource points out of your colonies.
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What would prevent someone from simultaneously building up a huge armada of bases/ships while also storing a modest amount of resources. Then, on turn 150, they cold unmothball all their bases/ships? Wouldn't it be possible to have a base/ship count well in excess of what you could afford to maintain?
Two things should prevent that. One, you have to turn in a savegame file for every five turns. You want to unmothball all your ships every five turns before you save the game and then turn around and mothball them again? Yuck!
Secondly, I think it would take more than a "modest amount" of resource storage to acomplish this. Keep in mind you have to pay to unmothball a ship. It would take a LOT to unmothball 2000 ships/bases in one turn. Plus all those storage facilities are taking up spaces on you colonies that could be generating resources, and so you are going to be behind someone who whas the same number of ships, but fewer storage fac's.
Also remember that stored resources count nothing towards score, only resources generated in the current turn.
IMHO, the best plan is to generate enough points to maintain your 2K ship/base navy. Takes a lot of colonies, but can be done, even in a small quadrant.