
January 5th, 2003, 07:38 PM
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Sergeant
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Join Date: Dec 2002
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Re: compare with the big budgets like CIV3
Quote:
Originally posted by Suicide Junkie:
quote: anyway, the more i get into it, the more i think that a chess brain applied to se4 ai would make it really rock... anyone else work on pruning tree algy's?
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Even though you can't see all the pieces, and are often lacking most of the information? ya, a lot of that can be taken care of heuristically... something even based on a game turn function to make reasonable guesses for fleet/tech strengths... and an equation for trade treaty amounts modified by racial trade modifier...
all you'd really need to do is setup a good hueristic for spending by each minister on each planet... even basic things like putting mineral miner facilities only on your high % planets etc etc things which the ai seems to lack right now
with a good spending/expansion budget, i think a lot of the ai weaknesses would be overcome...
much of that can happen in a vacuum, outside of what anyone else is doing...
then u just need to come up with a good 'war budget' if stuff starts to hit the fan
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