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Old January 5th, 2003, 07:38 PM

Cirvol Cirvol is offline
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Default Re: compare with the big budgets like CIV3

Quote:
Originally posted by Suicide Junkie:
quote:
anyway, the more i get into it, the more i think that a chess brain applied to se4 ai would make it really rock... anyone else work on pruning tree algy's?
Even though you can't see all the pieces, and are often lacking most of the information?
ya, a lot of that can be taken care of heuristically... something even based on a game turn function to make reasonable guesses for fleet/tech strengths... and an equation for trade treaty amounts modified by racial trade modifier...

all you'd really need to do is setup a good hueristic for spending by each minister on each planet... even basic things like putting mineral miner facilities only on your high % planets etc etc things which the ai seems to lack right now

with a good spending/expansion budget, i think a lot of the ai weaknesses would be overcome...
much of that can happen in a vacuum, outside of what anyone else is doing...

then u just need to come up with a good 'war budget' if stuff starts to hit the fan
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