
January 4th, 2003, 12:16 AM
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First Lieutenant
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Join Date: Apr 2002
Location: California
Posts: 790
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Re: New Strategy: Drones with Subverters !
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Originally posted by Ragnarok:
Ok first we will consider the Talisman. If you are religious and you have this component without the AS. All the defender has to do is use a max range stratagy and they can easily defeat you if done right.
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It's not like the AS is the only weapon on the ship, and the Talisman wins hands down in a max-range/max-range battle.
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Use missles, if PD is too heavy then go to the longest firing beam weapon you have with lots of combat modifiers.
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Missiles rarely work, and the Talisman player can have just as many combat modifiers
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The AS has a max range of what 5? 6? You can easily over come that with the WMG or like weapon. Once again making it not impossible to defeat the AS.
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I'd put my money on the AS ships
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If you are not religious with the AS then it will be harder to use the AS to win a game. Because it has a 100% to convert only at 1 range. After that it falls off alot. I think 50% by range 5 or 6 which ever it is. Which isn't that much.
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You can put them on mounts, which raises it up pretty high.
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So while the Talisman may be a bit unbalanced I do not feel that it is a uber trait to have.
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The main balancing factor is the tendency to gang up on Talisman weilders, and to do it early. This is a good sign that it is unbalanced. However, the threat of such an alliance kind of makes for a cool game mechanic in games with experienced players.
-spoon
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