
January 3rd, 2003, 09:56 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: Mod idea: Repair pods
Quote:
Originally posted by Phoenix-D:
Why a fighter unit? Wouldn't a sat slow things down even further, and have the advantage of the launching tech being free from the start?
PHoenix-D
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Well yeah, but I like the idea of them being able to move some. And sats can't be given movement in a mod. Good point about the launcher though. You could mod a launcher comp that will launch in strategic but not in combat. And you can make the repair pods slow, so they don't move around too much in system.
Geoschmo
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