Re: Mod idea: Repair pods
i think since it'll end up as a different hull anyway they can be made slow. also some kind of supply components should be introduced for them. And then of course you will have several levels, can you give .5 repair ability? so you need 2 to repair one component a turn?
EDIT: using to test new sig
[ January 03, 2003, 22:12: Message edited by: Skulky ]
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