Re: Mod idea: Repair pods
Quote:
Originally posted by geoschmo:
quote: Originally posted by Phoenix-D:
Why a fighter unit? Wouldn't a sat slow things down even further, and have the advantage of the launching tech being free from the start?
PHoenix-D
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Well yeah, but I like the idea of them being able to move some. And sats can't be given movement in a mod. Good point about the launcher though. You could mod a launcher comp that will launch in strategic but not in combat. And you can make the repair pods slow, so they don't move around too much in system.
Geoschmo Maybe use drones? Haven't played much Gold since I started helping with B5 so it may be impractical?
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