Re: Mod idea: Repair pods
If we're talking fighter hulls or comps with the repair ability, then why not just increase the "efficiency" by decreasing cost? It's more efficient to construct them. The cheaper they are, the more you build in a turn. The more you have, the better you repair.
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The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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