
February 6th, 2003, 05:20 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Mod idea: Repair pods
Quote:
What do you mean by “affect”? I just want a Satellite that will repair ships.
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He means "effect".
If you put the ability into a component, you can design custom repair sats, while leaving the hull sizes untouched.
If you put the ability into the hull, you can have more rigid control over the properties of the repair sats. You could make the repair sats extremely small without worrying about players exploiting the small repair component size by placing lots on one large sat.
PS:
When in a stack, units act like component on a ship.
If there is a "one effective per ship" ability, the entire stack gets the best ability on any single unit, and the rest are ignored.
Repair ability fully stacks, so there shouldn't be a problem here.
[ February 06, 2003, 15:23: Message edited by: Suicide Junkie ]
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