OOh! Idea!
To make repairs a limited resource, you can put repair abilities into drones, and make the repair bay a drone launcher.
So, you have to build repair drones at your spaceyards, and ship them to the front in transports!
If the repair drones were given a lifetime of 5 turns, say and a fixed repair rate of 1 point each, then your repair ship would have to make a tradeoff between repair speed, and efficiency!
Given a battleship with 5 damaged components, Should we launch 5 drones at once to get the repairs done before the enemy arrives (wasting the 20 repair points that will be left over after the battleship is finished repairs), or should we launch only a fifth of that, spend 5 turns repairing, and have 4 drones left over for later use!
Not to mention that you can send the drones to attack the sector containing your damaged fleet and repair ships via remote!
