
January 3rd, 2003, 11:26 PM
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Captain
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Join Date: Mar 2002
Location: Santa Cruz, CA
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Re: Any use for a really small carrier?
Quote:
Originally posted by capnq:
quote: The 12 fighters and the ship arrives a firing point approximatly at the same time.
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How are you managing that? When I have a carrier launching fighters on several consecutive combat turns, the fighters get strung out in a chain with each group a full move or more apart.
Oh, wait, I see you have the launching ship charging into the combat, as well. I usually trade armaments for cargo space and have the carriers set to Don't Get Hurt. I have found that if you put a single CSM on the ship and set the strategy to maximum weapons range, the carrier/whatever will stay effectively away from the battle and keep the fighter Groups together so they all arrive together.
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