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Old January 4th, 2003, 06:41 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: Any use for a really small carrier?

Quote:
Originally posted by Skulky:
This is neat. I gotta try this. I've always wanted a "heli-pad" like modern destroyers or something like and escort carrier. Up until now i couldnt' find any use for the later and hadn't really thought much about the first one. I'd keep the other guy honest with PDC, and you wouldn't even always need to load the bays.

Component idea: quick launch bays, they can launch 3 fighters combat per turn and 3 fighters per game turn, so they are more in short term, but less in long term. WP attack?
I think that's a viable idea. Especially with the new restrictions on recovery. Just say that it takes a long time to pack the fighters into their 'quick launch' carriages in the bays. So it allows very quick launches in the short term (when they are ready) but no faster than normal in the long term. This would actually be a good technical explanation for the recovery rule that you have to have full movement to land.

Some careful math needs to be done on the rate of launch/size of the bay/cargo capacity of the bay. The 'quick launch' should have somewhat less cargo capacity for its size to account for the extra launch equipment, maybe none at all. If it's all taken up with equipment you have to think about your carrier design more carefully. The quick-launch bay also needs to be substantially more expensive, of course.

[ January 04, 2003, 04:43: Message edited by: Baron Munchausen ]
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