Thread: mQNP
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Old January 4th, 2003, 09:10 PM
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Default Re: mQNP

Quote:
Originally posted by Urendi Maleldil:
Are there any mods out there currently that use mQNP?
Not yet.

Art of War is going to include mQNP at present.

My own Exodus will have mQNP in from the very start.

I've made a private conVersion of Pirates and Nomads to mQNP, and handed copies of the files to SuicideJunkie, but P&N is his mod, so he'd have to decide wether or not to release that (as-is or modified) as a variant form of P&N . If he doesn't like it, I keep the lid on it and use it only privately; maybe other mod-writers could get copies, to see the difference in how each Version works ... that'd also have to be be SJ's decision.

Or maybe I'll just write a quickie mod, stock SE4 in all ways except the needed changes to go QNP or mQNP, to show the differences in how the two work ... hmm.

At any rate ... any mod is more than free to use it, of course; I came up with the idea solely to share it with the comunity, after all! However, no new mods, or major revisions of existing mods, have really happened since the idea was born. Ergo, as Fyron said ... no mods use mQNP. Yet.
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