Thread: mQNP
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Old January 6th, 2003, 02:03 AM
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Default Re: mQNP

Quote:
Originally posted by geoschmo:
They best thing IMHO about the mQNP that Pax originally proposed was that, at least in theory, the stock AI could work with it as normal. since the AI will automatically select mounts if they are available it should use them correctly. Of course since it's never actually been play tested there is always a chance of some unexpected glitch.

Geoschmo
Actually it has been playtested. Sort of. I cobbled a P&N with a mQNP-conVersion together on my local drive (wrote the mounts, appended them, hunted down all the engines and made them BIGGER, then tweaked some hull sizes to maintain uniformity of hull-size:engine-size ratios.

I didn't bother to see how the AI took the changes, though. Heh.
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