Re: mQNP
This sounds interesting, I will give it a try.
The main problem with standard QNP is that the maximun thrust is 255, that limits a lot the numbers you can play with doesn´t let you make a good contrast between many ship sizes.
To use real QNP we'd need two changes, 1st increase the maximun thrust to somethijng like 65k and 2nd allow mounts that increase standard movements of engines, to avoid needing to have tens of componensts of different scales.
Right now, mounts should allow a much better controled and a more detailed gradient from biggest to smallest engines.
|