Thread: mQNP
View Single Post
  #3  
Old January 10th, 2003, 07:12 AM
Pax's Avatar

Pax Pax is offline
Second Lieutenant
 
Join Date: Jul 2002
Posts: 442
Thanks: 0
Thanked 0 Times in 0 Posts
Pax is on a distinguished road
Default Re: mQNP

Quote:
Originally posted by Phoenix-D:
I figured you modified the supply percent, but I was more interested in your scaling - i.e., say the engine is 100kT, and the escort mount has a structure percent value of 2. Are you also using a supply percent value of 2? And what is the "normal" engine supply usage set to? (standard, unmodded is 10; but if you're messing around with supply usage on each mount you probably had to set that higher so the mounts wouldn't reduce it to some weird fractional value)."

Heh, read the question wrong. Oops.

Phoenix-D
As for what I'm setting the supply usage for, I haven't decided in Exodus what that will be. I'll pick an amount per 100kT, to move one sector, at speed one. The basic engine component will have a supply usage of 100x that.

As I said below ... I believe it should always take X supplies to move Y kT of ship one sector at Z number of engines ... regardless if Y is comprised on one ship, or a thousand ships.

The scaling is based UPwards, not downwards (that way the final product works with/as a MULTIPLE, not a fractional ). Just like the basic engine::ship rati of mQNP or QNP, youpick a SUPPLY:ship-mass ratio, and work from there.

For example, the final "base size" of the Exodus engines was based on reverse-engineering a 1% moun that gives the selected 10kT engine :: 100kT ship ratio. Cost is similarly alculated.

And so will be the supply usage.
__________________
-- Sean
-- GMPax

Download the Small Ships mod, v0.1b Beta 2.
Reply With Quote