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Old January 6th, 2003, 04:36 AM
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Default Re: Damaging Warp Points in P&N

Naw, it just flings them until they hit something, be it another ship, or the map edge.

You'd probably be better off with 20 Massive mount repulsors instead of a core mount one

No warppoints, you say?!?
That would pretty much kill the AI; I don't think they'd be able to get out of their homesystem or even build a warppoint opener without scrapping it right away for maintenance.
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