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Old January 6th, 2003, 11:36 PM
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Default Re: The "Birth-of-a-new-mod" Thread!

These will be single-component ships.
These three components will be the only components in the game.
The only facilities in the game will be Spaceyards.

Make the components 150kt, and delete all hull sizes other than escort.

All weapons have range 1, and use 1 supply point.
All components have Supply storage, 2 points, and Solar Supply Generation 2 point.
Price per ship: 1 mineral.
All components have -100% maintenance modifier ability.

Rock:
10,000 shield points, 50 hitpoints
Bridge, Crew Quarters, Lifesupport
2 movement, 48 damage shield generators only.

Paper:
10,000 phased shields, 49 hitpoints.
Master computer ability
2 movement, 50 damage, phased.

Scissors:
10,000 phased shields, 48 hitpoints
Bridge, Crew Quarters, Lifesupport
2 movement, 50 only master computers damage.

Reccommended galaxy: 2-8 systems.

Minimum Empire Resource Storage may be adjusted each game. This value determines the number of ships that can ever be built by each player, and ensures the game will end shortly after that many turns expire.

Minimum storage of 50, will allow a race to build 51 ships before they run out of funds; a few turns later the battles will end, and the winner can be declared.

Note that only Paper can damage planets, so a homeworld defense fleet of scissors is essential.
Also, note that RPS ships can kill at most 1 enemy when on the attack, and 2 when on stationary defense. After rushing (2 movement in one turn) they cannot make kills until they rest for a turn.

If a paper attacks 3 rocks, it can kill only one, but will still not be destroyed itself. On the next turn, it can kill another, and then another.

If many papers attack a single stationary scissor, 2 papers will die on the first turn, then one per turn thereafter.
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