Re: Question about intelligence countermeasures
Intel is all or nothing in SE4. Either none of your projects ever get through cause they have sufficient defense, or all of them get through because they have no defense (or relatively none).
Higher level CI projects multiply the effective points put in them. You could make them all level 1, and then defenses will be a little weaker. But, you can't really make a balanced system.
The only project that has a chance of failing is the Puppet Political Parties, which has a built-in 50% chance to fail.
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