
January 8th, 2003, 05:29 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: does religious *need* the talisman?
Quote:
Originally posted by General Enigma:
I think the Talisman is fine as it is. I don't see how it unbalances the game in any real sense of the term. Consider that fleet training+combat sensors+certain weapons with built in to hit bonuses get 99% to hit bonus. Making the Talisman a 99% to hit modifier would make researching the talisman pointless since you can get the training and sensor bonuses for about half the cost of researching the talisman.
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This is written as if you don't understand how to-hit chances are calculated. If the Talisman were given any bonus, it would be a higher bonus than any non-religious race could achieve, because it is a unique type of component. Offensive and defensive bonuses stack and counter each other, and with the ordinary techs, they balance each other out so that it gets difficult to hit other maxed-out ships without closing to close range, if you can. Meanwhile, unmodded Talisman ships are hitting 100% of the time, probably from range 8, and then moving away at full speed. Even a 10-15% to-hit advantage would make the Talisman worth installing in late-game ship designs.
PvK
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