Re: Playing defensively?
SEIV game design follows standard 4X concept: more resource producing sites you have - more stronger you are. There is almost no intrinsic brakes to make the overexpansion a disadvantage (mega evil empire is one). This is the same problem as in Civ, Moo, etc. Some game disigners, tried to fix it by putting production penalties, like in Civ3.
In this respect I especially like Proportions mod that make you more focused on developing few key colonies rather than grabbing as much free estate as possible.
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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