Re: PBW ethics, opinions please.
Guess I must not be just anyone, because it never occurred to me to try this multiple training centers option. It seems both counter-productive to the spirit of the training facilities design(Hey, you get an advantage in combat, but here's the catch: you have to keep your ships on hold for X turns to get it)and to gameplay itself. The 'competition' explanation can be reasonable if you (as a member of a game or a host) accept it. However, the training is done at one location by one ship/fleet....so this works only if you have a race that can split into different selves and re-incorporate every turn to incorporate the knowledge of each. By the 'competition' logic, you should be able to use multiple system robotoid facilities/time shrines or even multiple planetary factories to boost resource/research/intel generation. I'm sure it's been tried, but the game has been designed to disallow that option. If you can't build multiple training facilities on one planet to avoid this "over-training" in a sector, it seems to me that multiple planets in one sector shouldn't skirt around this stipulation, which might be murder to code in such a checking process without creating unforseen bugs.
It also never occurred to me to use training facilites and psychic training facilities together. This too seems to hedging at the edge of what's allowable, although that would seem more fair. The benefit of a training center is to boost a ship/fleet skill by 1-3% per turn. A psychic facility can do the same but anywhere in a system. Perhaps that's just how I would like to play, that any benefit comes with a cost.
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I'm about to turn it up a notch!!
Where's the ka-boom? There was supposed to be an Earth-shattering ka-boom!
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