
January 11th, 2003, 09:38 PM
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Second Lieutenant
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Join Date: Jul 2002
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Re: Can I make colony ship using bigger ships?
Quote:
Originally posted by Arkcon:
Yes. The destroyer class is the same size as a colony ship, and doesn't have engine restrictions.
Light cruisers are a favorite size.
I even use dreads sometimes, put all 3 colony components on and send it anywhere.
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I use (in solo max-tech games played to try out a new mod or the like) Large Transport hulls for the same purpose. Colony components count as Cargo components, so one of each (600kT total) satisfies the "50% cargo" requirement.
The other 300kT gets control components, engines, supply (a solar panel or two, say), and ... more cargo. Drop colonies with more people.
Other than in maxtech ... I sometimes use Medium Transports as colony ship; the doubled space lets me (a) pack in some more cargo bays for a larger population, (b) pack in more supply components to extend range, and (b) even put in a single CSM (or similar), and maybe stealth armor, "just in case" the ship runs across a lightly or even UNarmed hostile.
IMO, there shopuld BE a larger -colony- hull; some mods include just that sort of ship (mine will; Exodus will have the "HCO: Heavy Colony" hull at, IIRC, 500kT).
__________________
-- Sean
-- GMPax
Download the Small Ships mod, v0.1b Beta 2.
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