View Single Post
  #9  
Old January 11th, 2003, 09:38 PM
Pax's Avatar

Pax Pax is offline
Second Lieutenant
 
Join Date: Jul 2002
Posts: 442
Thanks: 0
Thanked 0 Times in 0 Posts
Pax is on a distinguished road
Default Re: Can I make colony ship using bigger ships?

Quote:
Originally posted by Arkcon:
Yes. The destroyer class is the same size as a colony ship, and doesn't have engine restrictions.

Light cruisers are a favorite size.

I even use dreads sometimes, put all 3 colony components on and send it anywhere.
I use (in solo max-tech games played to try out a new mod or the like) Large Transport hulls for the same purpose. Colony components count as Cargo components, so one of each (600kT total) satisfies the "50% cargo" requirement.

The other 300kT gets control components, engines, supply (a solar panel or two, say), and ... more cargo. Drop colonies with more people.

Other than in maxtech ... I sometimes use Medium Transports as colony ship; the doubled space lets me (a) pack in some more cargo bays for a larger population, (b) pack in more supply components to extend range, and (b) even put in a single CSM (or similar), and maybe stealth armor, "just in case" the ship runs across a lightly or even UNarmed hostile.

IMO, there shopuld BE a larger -colony- hull; some mods include just that sort of ship (mine will; Exodus will have the "HCO: Heavy Colony" hull at, IIRC, 500kT).
__________________
-- Sean
-- GMPax

Download the Small Ships mod, v0.1b Beta 2.
Reply With Quote