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Old January 16th, 2003, 06:10 PM
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Default Re: Treaties..... whats the point?

Quote:
Originally posted by couslee:
it should be in the game that any units in the system they agreed to vacate should be gone. "game magicly" gone, poof, instant teleport to the nearest planet of theirs not in that system. Same goes for planet populations. POOF, gone.
It might be a sci-fi game but it tries to be realisitic where possible. "magic" population transportation is silly and players would probably find a way to abuse it.

I've only used the demand to leave a planet once (and that was in the first game I played in the original SE4 demo) - the Phong did send a transport towards the planet in question but the game ended before I could see what they were going to do with it.

Quote:
Allied planets for attack locations should not be there either. Of course I have planets that they would like, and visa-versa. I had those same planets when they were getting all warm and fuzzy. if they wanted those planets, they should have gone down in mood, not up.
Well, I admit it seems a little unlikely that planets in allied hands would cause more anger than those in enemy hands. I'm sure whoever wrote the AI file in question had a reason, though. Perhaps to make a race that will only keep treaties with races they are far superior to (they won't have many planets to cause anger), but on the other hand they won't get so angry with other races they declare war on them.

Of course, if you reverse the two values, you'll find it much harder to set up a treaty with them, but once you do they're much more likely to keep it.
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