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Old January 17th, 2003, 09:46 AM
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Slick Slick is offline
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Default Re: intelligence projects chances of success

I know that the workings of CI have always been difficult to understand sometimes. I don't think you have to spend points on any CI project to have it work - so long as it has stored points in it. I routinely place 2 CI projects which are filled with lots of points at the end of the intelligence queue and do not apply points evenly. I normally place enough intelligence attacks before them such that no points will make it to the CI projects. I do this to ensure that I don't accidentally complete a CI project. In no case have I ever seen an attack get thru until all CI points are used up. As an aside, I notice that the CI points are "used up" starting from the rightmost CI project and move left. This is useful if you have a CI2 and CI3 running at the same time (CI2 still had points in it when I got CI3) I just keep the CI2 project at the rightmost slot until it empties and then replace it with a CI3 because it is more effective. When my CI projects get "low", I will reorder the queue to recharge them.

I think there is also confusion on the chances of success. I too believe that all of the attacks are 100% unless blocked by CI except PPP, which is 50%. BUT an attack can fail even if it got thru the enemy CI if it had no available targets Example: you have been using Crew Insurrection relentlessly on an opponent and suddenly you have all your attacks fail because he has no ships left! I think a more correct way of saying it is that all (except PPP) will succeed at 100% if they overcome CI and they have a legitimate target.

The system is definitely not intuitive. I too would like to see the exact number of points in the CI projects. Also the all-or-nothing aspect does make it somewhat unrealistic.

Slick.

[ January 17, 2003, 07:55: Message edited by: Slick ]
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