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Old January 17th, 2003, 05:20 PM
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Default Re: intelligence projects chances of success

Quote:
Originally posted by DavidG:
quote:
Originally posted by Imperator Fyron:
You need to spend points in at least 1 CI project each turn to get the points stored in all CI projects to function.
In the situation I was refering too I had one CI project that was at the bottom of the stack and thus having 0 points put into it. It had been that way for several turns and I got a message in game "Counter Intelligence - Our opperatives were able to stop a sabotage attack..."
I've got too assume maybe this was changed recently or else there is some other reason it could be stopped because I agree I have read what you describe in several threads.

Yes, not to beat a dead horse or be a jerk about it. But I am also certain I have gotten those Messages and seen the amount of CI in the rightmost project get lowered without having points being entered into any CI projects. This would indicate that CI is effective without actively adding points each turn. I have seen this in every game I have played because I normally set up my intel in a similar manner.

IF I do appeciate and value your experience. You have posted numerous answers to questions here and I highly respect your Posts. Possibly we have stumbled onto something that we are both finding to be true but conflicting due to the way we set up intel ??? I will do some testing and post the results.

One thing that I have not tested outright is if an incoming attack completely drains a given CI project, but you have other CI projects with enough points, does the attack get through or does the 2nd CI project pick up defending where the Last one left off...

Slick.
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