Re: Seekers ability to hit a target.
What do you want fixed? The fact that the game shows a "to-hit" percentage for missiles, or the fact that they always hit (assuming you don't move out of range or destroy the seeker)? Personally, I kinda LIKE that they always hit (except, again, for the out-of-range/destroyed factor). Although it might also be nice to have a "wild weasel" device that would draw all missiles away from their intended target... But I have no idea how to implement in the game, especially since the original target is supposed to sit quietly until the "wild weasel" is destroyed, otherwise the seekers return to tracking that original target.
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