Re: Starscape mod enters public beta!
Remember that this is a GM-driven PBEM game, so releasing the client as a general download wouldn't really help as any bugs that could be found that way have already been found and fixed (I've done this already). Aside from that, the actual game that could be played without a host would be lacking many of the features I need to test, and would just look and play weird.
Maybe I should have mentioned that Starscape is being designed as a strictly multiplayer mod. I only used a few small single-player games on the host module to work out initial bugs.
I'm surprised, I had figured other people had done this sort of thing before, but I get the feeling that the mod I'm creating is more radical than anything anyone else has tried before...
I guess that's a good thing?
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