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Old January 25th, 2001, 05:05 AM

Tomgs Tomgs is offline
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Default Re: Seekers ability to hit a target.

Missles should perhaps have a chance to do half damage on a percentage basis instead of missing to simulate a near miss. That would even it up a bit.

Missles are nearly unbeatable in the early game against the AI, but are almost worthless against a human ship (but not so worthless against planets) in tactical combat, what a difference. The ability to run out of range would be a major liability of missles if the AI would just do that a bit more often.
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