Re: Seekers ability to hit a target.
I dislike missiles (seekers) having a 100% to hit chance (I also dislike the error in displaying to hit chances). This is my suggestion:
1) Add to the Settings file, a "Seeker Base To Hit Value" that is the chance to hit for all seeking weapons.
2) Seekers would not have their Base To Hit Value reduced by range (i.e., there is not Seeker To Hit Modifier Per Square Distance). Only Combat To Hit Offensive/Defensive Plus/Minus abilities would matter[1].
3) Modify the "Weapons Always Hit" ability to work differently when added to actual weapons. Only THAT weapon always hits. I believe this is how the "Combat To Hit..." set of abilities work: all weapons if not on a weapon, just that weapon when on a weapon.
4) The default \Data\Components.txt file should have all seekers having the ability "Weapons Always Hit", thereby duplicating the current seekers always hitting.
This would allow those of us who want it to work differently to change things. On top of that, we'd always be able to make auto-hit weapons (rather than kludge of +500 to hit).
[1] I'd actually lean toward only taking the "Combat To Hit..." abilities from the firing weapon and all "Combat To Hit..." abilities from the targeted ship. This would mean the firing ships Combat Sensors wouldn't help its seekers to hit, but if you put +40 to hit on the launcher, that would apply. Or, that could be an option in Settings.
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-Zan
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