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Old January 25th, 2001, 06:56 PM

lwmweb lwmweb is offline
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Default Re: Seekers ability to hit a target.


There is a perfect defense against the always-hit seekers. It is called point defense. PDs never miss. I research them early and put them on all of my ships. I do not worry if I run into a race that has seekers I just do not want them to have many PDs.

PD's have more than one chance to hit if you back-up only a few squares. When I want to capture a planet that has weapons platforms (I normally do not worry about how many) with many seekers I just rub my hands. I work within 1 move distance for my troop ship letting my PD's handle the seekers. With this method I do not need to fire on the planet and damage facilities I will want to use.

For those who think PD's are not worth it you might try getting close to enemy satellites and see what a PD does to them. In my experience when you get close they seem to do more damage than other small beam weapon. They also are very good against fighters. That makes three good uses for PD's.

On another note seekers that picked "targets of opportunity" at there choice would be somewhat useless. I mean it works in Hollywood but most missiles today (including torpedoes) go after what they are locked on to. If their target is destroyed then they should be able to look for targets of opportunity. When I fire at a ship that is the ship I feel is a threat.
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