Already kinda added that to my mod. Not the colonizing thing, but the other part.
They get:
Mechanoid Technology
Level 1-3) Mechanoid Bridge I-III (10 kt, repairs 1-3 comps per turn, has Psychic Cloaking) maybe should have LS and CQ built in?
1-3) Mechanoid Immunity Lab I-III (level 3-5 plague prevention facility)
1-3) Mechanoid Labor Force I-III (5-15% system robotoid factory)
4-6) Effeciency Algorithm I-III (20kt, 10, 12, 15% combat to hit bonus, stacks with Combat Sensors)
4-6 + 4-6 Computers) Programing Language Research Computer I-III (System Computer Complex with +5% bonus).
And, the trait costs 1500 points. What do you think?
[ January 19, 2003, 07:07: Message edited by: Imperator Fyron ]