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Old January 19th, 2003, 10:58 AM
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Default Re: New Racial Tech Traits Ideas

Quote:
Originally posted by Imperator Fyron:
Already kinda added that to my mod. Not the colonizing thing, but the other part.

They get:

Mechanoid Technology
Level 1-3) Mechanoid Bridge I-III (10 kt, repairs 1-3 comps per turn, has Psychic Cloaking) maybe should have LS and CQ built in?

1-3) Mechanoid Immunity Lab I-III (level 3-5 plague prevention facility)

1-3) Mechanoid Labor Force I-III (5-15% system robotoid factory)

4-6) Effeciency Algorithm I-III (20kt, 10, 12, 15% combat to hit bonus, stacks with Combat Sensors)

4-6 + 4-6 Computers) Programing Language Research Computer I-III (System Computer Complex with +5% bonus).

And, the trait costs 1500 points. What do you think?
Good ideas!
If you give a component bridge, life support and crew quarters abilities together the AI designs will be suboptimal because he will not consider the combined abilities (at least 3 identical components on each ship even if one would be sufficient).
But you may give them a cheaper special master computer component (right from the start, no research needed), bacause after the next patch the AI will use them.
For the colonizing: a universal colony module and a cheaper and faster atmosphere converter.
The racial cost if you give all that should then be much higher IMO, as I said at least 3000 points. But then this could be quite a strong AI race. For a human player it might be too much benefit.
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