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Old January 20th, 2003, 04:14 AM
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Ed Kolis Ed Kolis is offline
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Default Re: New Racial Tech Traits Ideas

{looks at Stars! and MOO2 for inspiration}

Hyper-Expansionists - Gets a modified colony ship hull that can carry 7 engines (fastest thing in space!), and cheaper colony components; enhanced population growth facilities (like Organic)

Stealth Masters - alternate cloaking devices which cost less research and resources; stealth armor that provides level 2 and 3 cloaking; modified base hulls with level 1 built-in Active-EM cloak

Warlords - muchos advanced weapons and big ships!!! also a maintenance reducing facility like the Crystalline Restructuring Plant, and training facilities... this one should be expensive! (since I combined Stars! "War Mongers" with MOO2's "Warlord")

Inner Strength - better armor, shields, repair, minesweepers

Space Demolitionists - hyper-advanced mines & warheads; mines get built-in long range scanners/anticloak scanners

Interstellar Traveller - cheaper open/close warp points components; open/close warp points facilities (if such things are possible); enhanced supply components & cheaper resupply depots

Space Miners - greatly enhanced remote mining (such that it's more profitable to remote mine than to mine normally)

Master Spies - better intel facilities/ops, small ships get built-in scanner and/or cloak

Ramscoop Engines - can build Ramscoop engines, which move very slow but use no supply

Recyclers - gets advanced recycling facilities right off the bat

Alchemists - gets resource converters right off the bat

Bleeding Edge Technology - would require duplicates of ALL other techs, but it would be cool - new techs initially cost double, but they
improve faster

Cybernetic � Better repair components; healing armor
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