
January 24th, 2003, 03:05 AM
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First Lieutenant
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Join Date: Apr 2002
Location: California
Posts: 790
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Re: New Racial Tech Traits Ideas
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Originally posted by Baron Munchausen:
Hardy Industrialists should be able to build ships at any planet without a special space yard. The slight increase in production speed is a joke for 1000 points.
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I'd probably still take this trait, even if it cost 1500. +25% construction is a big bonus...
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*'Non-respiratory' : This is a race that does not need to breathe, like Silicoids in MOO, and so treats all atmospheres the same -- even None! They would thrive the same in allatmospheres. Other planet conditions (like gravity or radiation) could still affect them, though. Should probably be as expensive as "Emotionless" since it's another sort of immunity.
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Cool idea, you could implement it sort of by modding in a cheap, super-efficient Atmosphere Converter. I would say it's worth well over 3000 points, though... Probably more like 10,000 points.. heh
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* "Xenophobe" :
* 'Anarchist' racial trait
* 'Fragile' :
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All cool ideas, hopefully something you could do in SE5...
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* 'Resistant to Infiltration' - Several types of races are considered to be 'naturally' resistant to infiltration. A single specific trait should be created for this.
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Might be a neat idea to make an intel-specialist race by reducing the effectiveness of (or removing) some of the more deadly intel projects (eg, food poisoning, communication mimics) for everyone else, and then make them more effective (or available) for someone who chose this racial trait.
[/QB][/quote]
spoon
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