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Old January 25th, 2001, 09:41 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Emergency Build - Unfair

Let me repeat my idea from another thread:

Why doesn't emergency build affect HAPPINESS levels like cranking up production did in SE3? Wouldn't it provide a reasonable disincentive to use emergency build if it costs one or two percent happiness per turn? People do get cranky and difficult when you force them to work 80+ hours a week... I presume that even aliens like to have time to spend with the kids/hatchlings/sprouts and the spousal unit so they can get their nookie. If it cost 20 percent happiness to go into emergency build for a year, you'd also get DIMINISHING RETURNS as the happiness level affected production bonuses. Does this not seem reasonable and realistic?

[This message has been edited by Baron Munchausen (edited 25 January 2001).]
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