Re: Emergency Build - Unfair
I like Lint's idea best. i dont see it happening though, so perhaps a setting for emergency build incurs x turns of slow build (could be set for 0) and em-build Lasts for x turns (could be set to infi)
a good add would be a setting for em-build costs x% above the regular resource cost for production, or slow build produces at x%.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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