Thread: Proportions....
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Old January 28th, 2003, 10:40 AM
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Default Re: Proportions....

Quote:
Originally posted by PvK:
If I recall correctly, Starliner Modules, and high-tech Cargo Bays are both intentionally more expensive than their counterparts, because they represent attempts to do what some players asked for - the ability to use high technology to stuff as much cargo into a design as possible. The Starliner Modules help for mass exodus in minimum time (reduces build costs by distributing resource types used) and in some cases for more cost-effective population transports (both by spending orgs, and by increasing capacity per ship, which divides down the other non-cargo costs of the ship). The high-tech cargo bays are good when you want a more capacious transport of other types. Cargo Bay I remains the cheapest component for simply transporting some units, when your design has enough space that you don't feel like maximizing capacity with expensive tech.

There's a similar situation with armor - you have to decide whether you want to max out structure or save some resources to buy something else as well.
Ah, I understand, and that's now ok with me. I often use a mix of higher tech cargos with cargo I to achieve 2kT or 3kT. Maybe my small starliner module problem is because I always do not know (yet) where to spend all of the minerals to not exceed the stock limits. Mostly I start with producing fighters/mines which make up a nice defense barrier in Proportions. But when I am going to max out the ship fleets, I expect to reconsider the sl modules to save minerals from about midgame on.

PTF

[ January 28, 2003, 08:45: Message edited by: PsychoTechFreak ]
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