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Old April 12th, 2003, 04:06 AM
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Fyron Fyron is offline
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Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

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Fine, fine, you've nagged me enough. I'm going to your site right now to download it.
I knew youd cave sooner or later! Muahahahahha! j/k

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1) You added the Boarding Defense ability to Boarding Parties. Does this add to the attack amount for defense, or does it replace it? (In standard SE4, the attack amount is the defense amount for BPs).
They add together. There are Mental Shredder and Neural Toxin weapons that target anything with Security Station type, so crew quarters, boarding parties, etc. have the Boarding Defense ability added to them, so they can be targeted. There are Hunter-Killer Drones that only have boarding attack, so they are unaffected by such weapons. Idea shamelessly borrowed from P&N.

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2) I'm assuming that Combat Sensors, Temporal CSs, and Psychic CSs all are the same family number? That could lead to some major abuse, given how you've changed sensor/ECM values.
I think they are the same family. If they are, then they won't stack. If they aren't, I will have to make them the same family.

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3) It looks like you've switched the descriptions of Security Stations and Keepers of the Faith.
Well that was stupid. It will be fixed shortly!

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4) I see you've included Hyperdrives with the Extra Movement ability, although you've limited them by minimum ship size. Are you doing that via mount, and is it worth considering just making them scalable over the entire spectrum of ship sizes (again with mounts)?
No actual restrictions are on them. The description simply includes the hull size where they will be less effective than Spatial Compressors (although that might need adjusting now with the changes to engines in the recent Versions of the mod (half size, supply storage moved to separate components)).

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5) Have you not gotten around to adding the cloaking components yet? I see tons of sensors, but nothing to compete. Also, the Cloaking tech area says it only cloaks EM Passive. Does that mean that only Psionic races, for example, can use or detect Psychic cloak?
Actually, the components page is nowhere near finished. I need to finish it at some point.

Master Computers give Psychic Cloaking. I am not sure if I will have a scanner for non-Psionics that can do Psychic scans or not at this point. That is one area that still needs fleshing-out.

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6) Which armors have the Armor ability? The Adamantium, Neutronium, and Xentronium? Should the Xentronium also require Advanced Armor tech, since it seems to be a variation of the Neutronium armor?
The Xentronium Armor technology requires these techs:
Xenoarchaeology 8
Xentronium 1 (a unique Ruins tech)
Physics 3
Advanced Armor 4

So, you have to have Neutronium Armor available before you can research any Xentronium Armor.

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7) In the Automation tech area, "miniaturization" is misspelled.
Umm... umm... its a feature! Fixed now!
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