Re: Adamant Mod Discussion Thread (v0.14.07 released!)
Version 0.11.00 of Adamant Mod has been released.
1. Added - Chameleon Armor and Active Chameleon Armor, which are the Organic equivalents of Stealth Armor and Stealth Shields.
2. Fixed - Tech reqs of Stealth Armor and Stealth Shielding.
3. Added - Darklight Armor and Illusiary Armor, which are Magic equivalents of Stealth Armor and Stealth Shields.
4. Changed - Mines no longer have built in cloaking abilities.
5. Added - Cloaking devices for mines.
6. Fixed - Family numbers of mine warheads used to all be 2026, which caused them all to be obselete.
7. Added - Inter-Continental Ballistic Missiles, which are essentially tiny drones with no strategic movement.
8. Added - Computer cores for organic and magic satellites.
9. Fixed - Tech reqs of several Magical engine and armor types.
10. Fixed - Set start level of Gauss Gun Engineering back to 0.
11. Added - Taera, Puntherraian, and Zanar'ri races to the mod.
12. Added - Drone engine mount that makes engines cost 50% less.
13. Added - Reinforced weapon mounts for ships that give weapons 50% more hitpoints.
14. Changed - Reorganized TechArea.txt
15. Added - Organic long range scanners.
[ May 10, 2003, 08:30: Message edited by: Imperator Fyron ]
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