Re: Adamant Mod Discussion Thread (v0.14.07 released!)
Version 0.11.01 of Adamant Mod has been released.
1. Changed - Physical ships now increase by 70 kT per level, get -5% to defense and have 12% maintenance penalties. Magic ships increase by 50 kT per level and have minor speed bonuses. Organic ships increase by 40 kT per level, get +5% to defense and have 8% maintenance bonus.
2. Changed - Ships from Crusier size and larger get increasing 4% maintenance penalties per level.
3. Changed - Increased size of Physical bases.
4. Changed - Colony ships are now 3300 kT, and Colony Modules are now 3000 kT.
5. Changed - Physical LS and CQ are now 15 kT. Organic LS and CQ are 8 kT. Command and control comps take a base of about 22.5% space on Physical ships, 20% space on Magic ships and 19% space on Organic ships (based off of Corvette class ships).
6. Changed - Ship Construction now has a base research cost of 14000, compared to 10000 for Organic Ship Growth. Spelljammer Construction now has a base research cost of 11000.
7. Changed - Renamed some Magic ships.
8. Fixed - AI research files no longer generate errors about colony techs and such.
9. Fixed - All AIs will now have a racial colony type trait.
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