Re: Space Yard Ships
Why doesn't 'Emergency Build' affect planet happiness that way cranking up production demands did in SE3? If you had a -1 percent happiness for each turn of emergency build I think people would be a bit more cautious about using it. Maybe even -1 percent for the first 5 turns, then -2 percentfor the next five turns. It could be really difficult to get that Last 5 turns, and you would have DIMINISHING RETURNS as the dropping happiness reduced production. Is this not perfectly logical and realistic?
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