Sorry, I don't mean the armor is useless, but I cannot understand why having a 30kt armor would be more efficient than having 10 5kt armor if this is true.
But I guess I will have to use the really number from your mod, won't I?
But do we agree on that:
The probability for a component to be hit is:
< struct of the component > / < total remaining struct of ship >
Anytime there is unused damage point, either because it is remaing damage after destroyinga component, or because it targeted too strong a component, is added to the next shoot.
The targeted component of a shoot is totally independent of the previous shoots (except that destroyed components are not targetted anymore

)
Did I understand right?
[ May 16, 2003, 08:20: Message edited by: StarBaseSweeper ]