Re: Adamant Mod Discussion Thread (v0.14.07 released!)
I am planning on making my armor system have 3-4 types of armor available at once that are useful. There will be cheap stuff that provides low protetion, medium stuff, and expensive stuff that provices high protection. I'm trying to determine the best way to implement this. How does this look (arbitrary values used)?
1 kT comps
1.0x HP / 1.0x resource cost
1.5x HP / 2.5x cost
2.0x HP / 5.0x cost
The strongest armor provides twice as much protection, but costs five times as much.
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