Re: Adamant Mod Discussion Thread (v0.14.07 released!)
Sneak Peek!
Version 0.11.05:
1. Fixed - Level 1 long range scanners now have correct tech reqs.
2. Changed - HW facilities on low and medium tech start games now produce 1000 of each resource instead of 1301.
3. Changed - HW facilities are now in the Zaibatsu Infrastructure facility group, so they will appear at the end of the list in the constuction window. zaibatsu: a Japanese word for "the few families that own and control most of the industry in Japan". (Ekolis)
4. Added - Organic and Magic Monolith facilities.
5. Changed - Extended Research facilities to 5 levels. Lowered cost of Applied Research from 100k to 75k.
6. Added - Mineral Purifier, System Mineral Purifier, Gene Synthesizer, Photosynthetic Accelerator, System Photosynthetic Accelerator, Mana Channeler.
7. Changed - Added Physics as a Tech Req of Resource Manipulation. Increased their cost to 18000 of each resource. Added Organic Resource Converters and Alchemy Labs.
8. Changed - Gestation Vats and Replicant Centers are no longer a part of the Organic Manipulation tech tree. They are now general Organic Race facilities and require Cloning.
9. Changed - Cloning now requires both Biotechnology and Biosynthesis.
10. Changed - Halved effects of Replicant Centers.
11. Changed - Medical Labs are no longer a part of the Organic Manipulation tech tree. They are now general Organic Race facilities and require Immune System Advancement.
12. Added - Apothecary Centers, which are Magic equivalents of the System Hospital.
13. Added - Drug Infuser and Theatre Complex, which are Organic and Magic UPCs.
14. Added - Planetary shield generators for Organic and Magic races.
15. Added - Gravitational shield facilities for Organic and Magic races.
Facilities.txt is now completed as far as the basics go!
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