Re: Adamant Mod Discussion Thread (v0.14.07 released!)
More Sneak Peek Fun
Here is some more info on 0.11.05:
16. Changed - Moved basic resource facilities (Mineral Miners, Organic Farms, Radioactives Extractors, Monoliths) to the Basic Exploitation facility group so that they will always be displayed at the top of the list in the construction queue window.
17. Changed - Moved Spaceport, Resupply Depot, Resource Converter, Ultra-Recycler to Resource & Supply Mgmt. facility group.
18. Changed - Moved remaining Resource Extraction facilities to the Resource Enhancement group, which is a more appropriate name given the nature of them.
19. Changed - Removed Armor tech grid and restored old armor system.
20. Changed - Removed Projectile Weapons tech grid.
21. Added - Counter - Intelligence Experts racial trait, which causes CI projects to have an increase in effective level by one point and costs 1000 racial points.
22. Added - System Hospitals now generate between 100 and 130 research points.
23. Changed - Plague Bombs are now 80 kT and cost 10x as much as they did before.
24. Added - Gaians racial trait, which allows the race to improve the conditions of planets from the start of the game and costs 300 racial points.
[ June 26, 2003, 10:48: Message edited by: Imperator Fyron ]
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