Re: Adamant Mod Discussion Thread (v0.14.07 released!)
New Sneak Peek
Version 0.12.00:
1. Added - Intelligence Disrpution intel projects.
2. Changed - Appended the phrase "Completing the project causes all of the defensive points stored in it to be wasted." to all Counter-Intelligence project descriptions.
3. Fixed - Doubled Tonnage Structure of Physical leaky armors.
4. Fixed - Armor tech now requires Basic Armor 4 instead of 6.
5. Fixed - Heavy leaky armors can now only be placed on ships and bases.
6. Added - Organic race leaky armors.
7. Changed - Organic races no longer have ship shields. They retain facility shield generators and Planet/System Graviational Shield facilities.
8. Changed - Biokinetic Fields now costs 7500 research instead of 10000.
9. Added - Entertainment Networks, which improve happiness of a single planet by twice that of an equivalent Urban Pacification Center.
10. Changed - Applied Political Science now costs 20000 research.
11. Changed - Moved some racial tech trait theoretical techs to Racial Theoretical group.
12. Changed - Mechanoids racial tech trait now works fully for Magic races. Organic races only get the facilities.
13. Added - Hunter-Killer Homoncoli, the Magic race Version of Hunter-Killer Drones.
14. Added - Astral Harnessing tech area and Astral Sail components, which are solar sails with +2 standard movement.
15. Fixed - Roman Numberals of Reactors were off.
16. Changed - There are now 9 levels of Mana Shard Generators.
[ June 27, 2003, 08:33: Message edited by: Imperator Fyron ]
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