
August 4th, 2003, 04:49 AM
|
 |
Sergeant
|
|
Join Date: Jul 2002
Location: Remington VA USA
Posts: 318
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Adamant Mod Discussion Thread (v0.14.07 released!)
Quote:
Originally posted by Imperator Fyron:
They do not have the correct number of required engines (I think it was two too many), so they will not design them.
|
Ah, that wasn't my problem, alas!
I think it may have had something to do with the shft from expansion to infrastructure AI states in my case (and thus never the need to have a colonizer). I am still trying to track down exactly how/why Ai states shift.
Still, I will keep an eye on this thread and the mod and see where I can help. The mod sounds pretty good - a real break from the SE4 mod standard.
|